After months in the depths without any inspiration or energy, finally a little glimmer reached me in that darkness. Hopefully, it's just the spark to relight the fire of creativity again.
I just had this picture in mind for a few days, right before my eyes every time I closed them and it resisted every attempt to banish it, so I just had to bring it out. Ok, maybe it was a message from my subconsciousness since I need a birthday present for a friend this weekend, who knows? I wonder, what it may look like on a stretch frame...
Done with Poser 2012 Pro Minor Postwork with Photoshop
If there is one thing that I think holds true for presentation of almost every single medium of artwork, it is that lighting can make or break a piece. Lighting is so incredibly important for a number of reasons, and as such is something that one should consider when creating art.
While I like the general concept, and the warm tones of light emanating from the Phoenix as the main light source, it does have it's inconsistencies. One thing that may help is looking how light reacts in real world situations and applications, and try to replicate that closely. References and experimentation can definitely help. When you are working with Poser/Daz and are trying to replicate a 360 radius light source, point lights and infinite sources are far more useful than a spot light.
Also look into colors of light as well. One can combine a combination of colors that can really add realism to an otherwise fantastical scene. If your eyes don't trust the lighting, then something will seem off about the entire scene in general. Just ask any photographer about lighting.
I would suggest looking into trying to get the most out of your texture in combination with your lighting as well. A lot of textures in this scene simply are not reacting to the light in a natural realistic way.
Perspective and point of view on this is pretty straight forward. It's not bad, but maybe a different angle may convey more depth and emotion to the character and scene. A lot of Poser/Daz artists can fall into the straight forward portrait perspective habit, and it is good to explore alternative perspectives in order to get the most out of ones render. Different Lighting and point of view on the same render can drastically change the look and feel of the piece.
All in all it is nicely done. But there are a lot of things I feel that can be improved upon that could add a lot of realism and impact, further heightening that drama of the character and her fantastical creature. Sometimes subject is not enough, and it can be all about the presentation of that subject that brings it home for a viewer.
Thank you so much It was fun working on it. When I had to wait for the render, I was gridding my teeth, since it took half a day and I couldn't wait to finish. It's kind of relieving to have finished something like this again, finally.
While I like the general concept, and the warm tones of light emanating from the Phoenix as the main light source, it does have it's inconsistencies. One thing that may help is looking how light reacts in real world situations and applications, and try to replicate that closely. References and experimentation can definitely help. When you are working with Poser/Daz and are trying to replicate a 360 radius light source, point lights and infinite sources are far more useful than a spot light.
Also look into colors of light as well. One can combine a combination of colors that can really add realism to an otherwise fantastical scene. If your eyes don't trust the lighting, then something will seem off about the entire scene in general. Just ask any photographer about lighting.
I would suggest looking into trying to get the most out of your texture in combination with your lighting as well. A lot of textures in this scene simply are not reacting to the light in a natural realistic way.
Perspective and point of view on this is pretty straight forward. It's not bad, but maybe a different angle may convey more depth and emotion to the character and scene. A lot of Poser/Daz artists can fall into the straight forward portrait perspective habit, and it is good to explore alternative perspectives in order to get the most out of ones render. Different Lighting and point of view on the same render can drastically change the look and feel of the piece.
All in all it is nicely done. But there are a lot of things I feel that can be improved upon that could add a lot of realism and impact, further heightening that drama of the character and her fantastical creature. Sometimes subject is not enough, and it can be all about the presentation of that subject that brings it home for a viewer.
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