I started to dive deeper into Poser's mechanics of material shading and animation. For the purpose testing and practicing, I often use the presets I created for my OCs to save time for the actual learning process. Ok, I must confess, I just love working with Steph anyway.
So this time it's all about advanced materials and first steps with animation circles. I find the node system of Poser's material room still a bit tricky, but I think I got it not too bad this time.
Of course, there's still a lot to learn, so every comment, critique or advice is welcome.
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Metadata:
Name: Simmons, Stephanie Nickname: Steph Race: Elfess Born: February 5th 2100 in Lyon, France (actually, we are in 2123) Height: 1,68 m Weight: 56 kg (oops, that should be a secret...) Special Abilities: Holy Magic, Ghost Magic
Profession:
Student at the Dance Academy New Seattle (Yes, the RP setting is based on the world of Shadowrun). Besides that, she's earning her money as a waitress in a bar.
Yet, she doesn't have connections to the shadows herself, but she also doesn't know about the affairs her fiancee Jo is involved into recently. After a fatal accident just lately, she discovered her talent for rare Holy Magic and a certain connection to the world of ghosts. Still recovering, she's yet not aware that it wasn't an accident at all and she's about to be drawn into the shadows...
(Yes, my GM likes her that much that she was converted to a player character, after I finished the campaign around her.)
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Sidenote:
OC doesn't mean that I modeled the material used to create this, it rather refers to the character itself. She's not related to any reference or fanart. I don't claim the material used to be my original work, since I purchased it.
Anyway, the OC Concept itself is my original work, so please refrain from using or reposting without my permission.
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Done on Poser Pro 2012, converted to GIF in Photoshop
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